+8 votes
in Philosophy of Everyday Life by (7.4k points)
edited by

Your answer

Your name to display (optional):
Privacy: Your email address will only be used for sending these notifications.
+5 votes
by (4.9k points)

The term "side quest" originates from the world of video games and role-playing games (RPGs). It refers to a task or mission that is separate from the main storyline or primary objectives of the game. In these games, players typically have a main quest, which is the primary goal of the game, advancing the central plot and driving the narrative forward.

On the other hand, side quests are optional and typically provide players with additional challenges, rewards, and opportunities to explore the game world beyond the main storyline. Side quests can involve various tasks, such as solving puzzles, completing specific objectives, helping non-player characters (NPCs), collecting items, or defeating special enemies.

The main characteristics of side quests are:

  1. Optional: Players are not required to complete side quests to finish the game's main story. They can choose to engage in them or ignore them altogether.

  2. Diversification: Side quests often provide players with diverse content, showcasing different aspects of the game world, and offering additional depth to the overall gaming experience.

  3. Rewards: Completing side quests often rewards players with experience points, items, in-game currency, or other benefits, which can aid them in their main quest or character progression.

The concept of side quests has extended beyond video games and can be found in other media forms, such as literature, movies, and television shows, where they refer to optional or supplementary storylines or tasks that enhance the overall narrative.

Welcome to Mindwellnessforum where you can ask questions about reationships and mental health
...