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I do not have specific information about "Remnant 2" as it might not have been released or widely known by that time. However, I can provide some general insights on how game design and storytelling can portray mental illness responsibly and effectively:

  1. Research and Sensitivity: When incorporating mental illness into game design and storytelling, it is crucial to conduct thorough research and approach the subject matter with sensitivity. Mental health is a complex and sensitive topic, and misrepresentations can perpetuate stigmas and misunderstandings.

  2. Consult Mental Health Professionals: Engaging with mental health professionals or experts can provide valuable insights into the experiences of individuals with mental illnesses. This consultation can help ensure that the portrayal is accurate and respectful.

  3. Avoid Stigmatization: Portray mental illness in a way that avoids stereotypes and stigmatization. Mental health challenges should be presented with empathy and without reinforcing harmful myths.

  4. Diverse Representations: Mental health issues affect people from all walks of life. Consider representing a diverse range of characters with different mental health conditions to highlight the complexity and breadth of experiences.

  5. Avoid Using Mental Illness as a Plot Device: Mental health challenges should not be used solely as a plot device or for shock value. Instead, integrate them into the narrative in a thoughtful and meaningful way.

  6. Show the Journey to Recovery: If a character faces mental health challenges, focus on depicting their journey to recovery and the support they receive. This can offer hope and inspire understanding for players.

  7. Avoid Romanticizing or Glamorizing Mental Illness: It's essential to avoid romanticizing or glamorizing mental illness in any way. This may lead to harmful misconceptions or trivialization of serious issues.

  8. Player Education and Resources: Offer players access to mental health resources or information within the game. This can help raise awareness and provide support to those who may be struggling in real life.

  9. Balance with Fun and Gameplay: While tackling serious themes is essential, ensure that the game still maintains its entertainment value and engaging gameplay. Striking a balance between storytelling and gameplay can create a memorable gaming experience.

  10. Trigger Warnings: If the game contains content that may be potentially triggering or upsetting to some players, consider providing trigger warnings at appropriate points.

Remember that responsible portrayals of mental illness can be a powerful tool for fostering empathy and understanding, and games have the potential to raise awareness about mental health issues. However, it's essential to handle the subject matter with care and respect.

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